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Blood sweat and pixels
Blood sweat and pixels










blood sweat and pixels blood sweat and pixels

“I doubt we would’ve seen it, because it takes spamming the button to figure out there’s a one-in-one-thousand chance that if you’re in the right place, it’s going to wipe out your party members. “It was because my son liked the horse so much more than anyone else had ever or will ever like the horse,” Weekes said. After some poking around, Weekes figured out the problem: if you dismounted the horse in the wrong place, all your companions’ gear would disappear. Confused, Weekes loaded up the game, and sure enough, a group of spiders had annihilated his son’s party. One night, Weekes’ son came up and said he’d been killed by a bunch of spiders, which seemed strange-his son’s characters were too high a level to be dying to spiders. His son was obsessed with mounting and dismounting the horse, which Weekes found amusing. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. “During those last few months, the writer Patrick Weekes would take builds of Inquisition home and let his nine-year-old son play around with the game.












Blood sweat and pixels